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      <title>RunUO Documentation - Class Overview - BaseWeapon</title>
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      <h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
      <h2>BaseWeapon : <!-- DBG-1 --><a href="Item.html">Item</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IWeapon.html">IWeapon</a>, <!-- DBG-2.2 --><a href="IFactionItem.html">IFactionItem</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="ISlayer.html">ISlayer</a>, <!-- DBG-2.2 --><a href="IDurability.html">IDurability</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="BaseMeleeWeapon.html">BaseMeleeWeapon</a></h4>
<h4>Nested Types: <!-- DBG-4 --><a href="ResetEquipTimer.html">ResetEquipTimer</a>, <!-- DBG-4 --><a href="SaveFlag.html">SaveFlag</a></h4>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> Fists( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> InDoubleStrike( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> BlockEquip( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, TimeSpan duration )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CheckAnimal( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, Type type )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CheckParry( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> GetSaveFlag( <!-- DBG-0 --><a href="SaveFlag.html">SaveFlag</a> flags, <!-- DBG-0 --><a href="SaveFlag.html">SaveFlag</a> toGet )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> SetSaveFlag( <font color="blue">ref</font> <!-- DBG-0 --><a href="SaveFlag.html">SaveFlag</a> flags, <!-- DBG-0 --><a href="SaveFlag.html">SaveFlag</a> toSet, <font color="blue">bool</font> setIf )<br>
      (<font color="blue">ctor</font>) BaseWeapon( <font color="blue">int</font> itemID )<br>
      (<font color="blue">ctor</font>) BaseWeapon( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
      <!-- DBG-0 --><a href="WeaponAccuracyLevel.html">WeaponAccuracyLevel</a> AccuracyLevel( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> AccuracySkill( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="WeaponAnimation.html">WeaponAnimation</a> Animation( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="WeaponAnimation.html">WeaponAnimation</a> AosAnimation( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosDexterityReq( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="AosElementAttributes.html">AosElementAttributes</a> AosElementDamages( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> AosHitSound( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosIntelligenceReq( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosMaxDamage( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosMaxRange( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosMinDamage( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosMissSound( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> AosSkill( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosSpeed( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> AosStrengthReq( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="WeaponType.html">WeaponType</a> AosType( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> ArtifactRarity( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="AosAttributes.html">AosAttributes</a> Attributes( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> CanFortify( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> ColdResistance( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> Consecrated( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="Mobile.html">Mobile</a> Crafter( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> Cursed( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="WeaponDamageLevel.html">WeaponDamageLevel</a> DamageLevel( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="WeaponAnimation.html">WeaponAnimation</a> DefAnimation( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> DefHitSound( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> DefMaxRange( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> DefMissSound( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> DefSkill( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="WeaponType.html">WeaponType</a> DefType( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> DexRequirement( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="WeaponDurabilityLevel.html">WeaponDurabilityLevel</a> DurabilityLevel( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> EnergyResistance( <font color="blue">get</font>; )<br>
      <font color="blue">string</font> EngravedText( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="FactionItem.html">FactionItem</a> FactionItemState( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> FireResistance( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> HitPoints( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> HitSound( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> Hue( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> Identified( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> InitMaxHits( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> InitMinHits( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> IntRequirement( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxHitPoints( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxRange( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MinDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MissSound( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">float</font> MlSpeed( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="WeaponAnimation.html">WeaponAnimation</a> OldAnimation( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldDexterityReq( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldHitSound( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldIntelligenceReq( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldMaxDamage( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldMaxRange( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldMinDamage( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldMissSound( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> OldSkill( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldSpeed( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> OldStrengthReq( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="WeaponType.html">WeaponType</a> OldType( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> PhysicalResistance( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> PlayerConstructed( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="Poison.html">Poison</a> Poison( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> PoisonCharges( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> PoisonResistance( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="WeaponAbility.html">WeaponAbility</a> PrimaryAbility( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="WeaponQuality.html">WeaponQuality</a> Quality( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="Race.html">Race</a> RequiredRace( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="CraftResource.html">CraftResource</a> Resource( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="WeaponAbility.html">WeaponAbility</a> SecondaryAbility( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="SkillName.html">SkillName</a> Skill( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="AosSkillBonuses.html">AosSkillBonuses</a> SkillBonuses( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="SlayerName.html">SlayerName</a> Slayer( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="SlayerName.html">SlayerName</a> Slayer2( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">float</font> Speed( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> StrRequirement( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="WeaponType.html">WeaponType</a> Type( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> UseSkillMod( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> VirtualDamageBonus( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="AosWeaponAttributes.html">AosWeaponAttributes</a> WeaponAttributes( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> AbsorbDamage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">int</font> damage )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> AbsorbDamageAOS( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">int</font> damage )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> AddBlood( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">int</font> damage )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> AddNameProperty( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> AllowEquipedCast( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> AllowSecureTrade( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> to, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> newOwner, <font color="blue">bool</font> accepted )<br>
      <font color="blue">int</font> ApplyCraftAttributeElementDamage( <font color="blue">int</font> attrDamage, <font color="blue">ref</font> <font color="blue">int</font> element, <font color="blue">int</font> totalRemaining )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CanEquip( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckConflictingLayer( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Item.html">Item</a> item, <!-- DBG-0 --><a href="Layer.html">Layer</a> layer )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <!-- DBG-0 --><a href="CheckSlayerResult.html">CheckSlayerResult</a> CheckSlayers( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> ComputeDamage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> ComputeDamageAOS( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoAreaAttack( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">int</font> sound, <font color="blue">int</font> hue, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoDispel( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoFireball( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoHarm( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoLightning( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoLowerAttack( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoLowerDefense( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> DoMagicArrow( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> GetAosDamage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <font color="blue">int</font> bonus, <font color="blue">int</font> dice, <font color="blue">int</font> sides )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> GetAttackSkillValue( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> GetBaseDamage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetBaseDamageRange( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <font color="blue">out</font> <font color="blue">int</font> min, <font color="blue">out</font> <font color="blue">int</font> max )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> GetBonus( <font color="blue">double</font> value, <font color="blue">double</font> scalar, <font color="blue">double</font> threshold, <font color="blue">double</font> offset )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetDamageBonus()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetDamageTypes( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> wielder, <font color="blue">out</font> <font color="blue">int</font> phys, <font color="blue">out</font> <font color="blue">int</font> fire, <font color="blue">out</font> <font color="blue">int</font> cold, <font color="blue">out</font> <font color="blue">int</font> pois, <font color="blue">out</font> <font color="blue">int</font> nrgy, <font color="blue">out</font> <font color="blue">int</font> chaos, <font color="blue">out</font> <font color="blue">int</font> direct )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> GetDefendSkillValue( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> TimeSpan GetDelay( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      <font color="blue">int</font> GetDurabilityBonus()<br>
      <font color="blue">int</font> GetElementalDamageHue()<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetHitAttackSound( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetHitChanceBonus()<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetHitDefendSound( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">int</font> GetLowerStatReq()<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetLuckBonus()<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetMissAttackSound( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetMissDefendSound( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">string</font> GetNameString()<br>
      <font color="blue">virtual</font> <font color="blue">int</font> GetPackInstinctBonus( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetProperties( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetStatusDamage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">out</font> <font color="blue">int</font> min, <font color="blue">out</font> <font color="blue">int</font> max )<br>
      <font color="blue">virtual</font> <!-- DBG-0 --><a href="SkillName.html">SkillName</a> GetUsedSkill( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <font color="blue">bool</font> checkSkillAttrs )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnAdded( <font color="blue">object</font> parent )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnAfterDuped( <!-- DBG-0 --><a href="Item.html">Item</a> newItem )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnBeforeSwing( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> OnCraft( <font color="blue">int</font> quality, <font color="blue">bool</font> makersMark, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="CraftSystem.html">CraftSystem</a> craftSystem, Type typeRes, <!-- DBG-0 --><a href="BaseTool.html">BaseTool</a> tool, <!-- DBG-0 --><a href="CraftItem.html">CraftItem</a> craftItem, <font color="blue">int</font> resHue )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> OnEquip( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">void</font> OnHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">double</font> damageBonus )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnMiss( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnRemoved( <font color="blue">object</font> parent )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSingleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> TimeSpan OnSwing( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      <font color="blue">virtual</font> TimeSpan OnSwing( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">double</font> damageBonus )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> PlayHurtAnimation( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> PlaySwingAnimation( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> ScaleDamageAOS( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <font color="blue">double</font> damage, <font color="blue">bool</font> checkSkills )<br>
      <font color="blue">virtual</font> <font color="blue">int</font> ScaleDamageByDurability( <font color="blue">int</font> damage )<br>
      <font color="blue">virtual</font> <font color="blue">double</font> ScaleDamageOld( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <font color="blue">double</font> damage, <font color="blue">bool</font> checkSkills )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> ScaleDurability()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> UnscaleDurability()<br>
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